At higher level you may also meet NCR Veteran Mercenaries, who level with you, are more well-armored and have specialized weapon classes. Restored large pool of radioactive near Underpass - this was cut sometime during evelopment and arguably intended to be there, if not for "adorable consoles". CHANGED: Fiend Underbosses now have unique item lists to distinguish them more. You need someone dead? BUGFIX+FPGE: Certain hitsquads no longer show up after the game ending. - Fixed Sunset Sarsaparilla HQ event triggering after Pressing Matters is completed rather than while the quest is active. Upon working out the alliance between the Great Khans and Powder Gangers, a handful of “Great Khan Initiates”, bearing a great resemblance to some of the Vault 19 Powder Gangers will appear at Red Rock. New vegas had desert caves and the occasional sewer system in outer vegas, and fallout 4 had subway systems but the atmosphere of the DC metro was terrifying but yet that made me want to explore them even more. CHANGED. Removed test Brahmin accidentally left behind at McCarran, Changed ownership of bedrolls in east Vegas so Don Hostetler no longer prefers sleeping with some random hobos rather than his wife, though that might be considered lore-friendly, Fixed Omerta, Kings and New Vegas Strip hitsquads not spawning, Fixed Lonesome Road NCR hitsquad not spawning (untested due to high effort and little time, but should work on paper), Fixed Goodsprings hitsquad spawning without note on leader, Fixed Primm hitsquad note spawning on random goon rather than leader, FIxed bedroll at Barton Thorn's camp floating above ground, Fixed Wasteland Wanderer displaying an empty trade inventory, Restored cut Jacobstown pond in a prophylactic measure against incompatibility with Uncut Wasteland. Fixed BoS hitsquad not showing up due to wonky vanilla quest variables. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, Compatibility Patches for JSawyer Ultimate Edition (and more), ePath's Custom Mods and Personal Mod List, New Vegas Tick Fix (NVSR's modern, non-crashy replacement), New Vegas Tick Fix (NVSR Replacement on Win10), The True Revival of Luxury - An Ultra-Luxe Overhaul, The Mogul Mausoleum - A Lucky 38 Overhaul, Just Mods Assorted - Modern replacement for Project Nevada and Solid Project. NEW: Added hackable turrets to certain locations. NEW: NCR Rangers attack Great Khans or NCR Deserters near RS Foxtrott if you approach their position. Reduced amount of Tunnelers that spawn post Lonesome Road. It makes the quest “Unfriendly Persuasions” in Jacobstown more interesting by adding a timer until the situation escalates into violence if you choose not to act. About this mod This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, occupying locations, exploring the desert and reacting dynamically to your choices throughout the game. ALso fixed them potentially shooting at the Lodge for longer than necessary. Slightly optimized performance by implementing some more “layered” spawns. Will make a seperate file for that soon-ish. - You can now trade with the Hunters near Goodsprings. Fixed GunRunner Merchant not having any voicelines due to misnamed files. Reported by ledzepiv. NEW+FPGE: Additional non-respawning remnants of the NCR and Legion will appear after their respective faction lost. Fixed slight script error that would trigger NVAC warnings. Fixed NCRCF patrols not despawning after Eddie’s death. Now requires JIP LN nvse plugin to run properly, was required to fix the assasins. - Additionally, downtown Primm gets totally plastered with NCR flags and propaganda. Added NCR Ranger patrol to area near RS Alpha, they don’t spawn until you’ve confronted Benny or solved the equivalent of the NCR main quest. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. Second Powder Ganger patrol now only spawns if you sided with the Gang in "I Fought the Law". - Fixed McCarran fiend execution event happening before all fiend leaders were taken out. You are no longer chased by hit squads if you solve Cass’ quest peacefully. Log in to view your list of favourite games. Added 1 new NCR deserter camp including one miniboss. Reported by ledzepiv. NEW: If the NCR retook Nelson and turned the gas station at the dry lake into an outpost, the Legion will assault their position as you enter it for the first time. Fixed some Legion guys spawning without Legion ears. This author has not provided any additional notes regarding file permissions, elinen for the green grass textureWasteland Flora Overhaul - Fertile Edition by vurtGIMP for the possibility to make/edit textures and normal mapsObisdian for a great gameBethesda for the GECK, This mod is not opted-in to receive Donation Points. New Vegas Script Extender. 2 additional Securitrons now roam the wastes after the MKII update was completed, increasing their total number to 3. Keep an eye out for new, related releases by yours truly this week. - Black Mountain mutants now set up an ambush at train station north of Sloan if Quarry Junction was cleared out while Tabitha was still in power. Reported by ledzepiv. deedes for the Gallow and Noose textures and meshes.11linda at Freesound org for the sound effects used up until v1.55.jazzisparis for JIP LN NVSE PluginPushTheWinButton, whose scripts in Karmic Balance helped me figure out how to fix my intrusive assasins from v.1.4 onwards.kingbeast88 for creating the Navmeshes for the ElRey NCR camp and the Deserter fortress for v1.5 and earlier.Kazopert for his valuable advice and assistance with v1.59 and 1.6, 1.62, as well as making 1.61 himself.The folks on the various Fallout Discord servers patiently answering any modding-related questions or listening to my frustrated ramblings about how much I hate this engine.And, last but not least, all the people downloading my mods and commenting on them. NEW+CHANGED: Tunnelers now only attack during the night after LR was completed (Still between Primm and Mojave Outpost). Fallout New Vegas - Mods - Classic Fallout Weapons - Exploding Radios Montage! Effects [edit | edit source]. Fixed spelling error in roaming Securitron’s name. She sells an assortment of junk and crafting materials. This mod will change the mojave into a sandy desert by retexturing landscape and grasses. Idea by Valde, aka Cheesehole. - Removed superfluous item ownership settings at destroyed raider camp, which could accidentally cause the Wastelanders there to turn hostile. CHANGED: Rebalanced NCR Deserter's levelled lists a bit. Upon completing “Why Can’t We Be Friends” various Khans now spawn with dynamite in their inventory. - Gave dead NPC's the quest item flag so they don't disappear. You messed with powerful people, deal with it. Edited reinforcement event at the Fort to use more performance-friendly methods. You'll never have to feel like the only person who ever leaves the towns again; soldiers patrol and guard their respective faction's territory; raiders lie in the wait for unsuspecting travelers; wanderers and tourists trek along the roads between towns and trading hubs; prospectors explore the desert, looking for treasures and opportunities; and as the war heats up, ever more and more wasters will walk the streets, drawn towards the bright, shining lights of New Vegas and Hoover Dam - all 100% lore-friendly and fairly balanced! All rights reserved. Various npcs across the wasteland now have a unique appearance and/or less generic name, helping fight New Vegas clone syndrome. - Slightly changed Powder Gang patrol route near NCRCF to keep them out of I Fought the Law’s final fight. Inspired by Roy mopping the floor with them in his stream. BUGFIX: Fixed Wandering Securitrons having Strip dialogue. Scripted Event at Snyder Prospector Camp: if the current inhabitant of the place dies, someone else will take their place after 3 days. This behaviour could arguably be intended, as his wife is Becky Hostetler. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. - Added note to Van Graff assassins for better context. RETURNED: Respawning Hitsquads. A retexture of the wasteland with sandy desert textures. NEW: House-BoS alliance mods should be supported now. Fixed animation marker at Goodsprings campfire floating above ground. Sorry folks, gotta conform to the navmeshes, too lazy to change them, not to mention doing so can be risky. Fixed McCarran towers being occupied by 2 snipers at once for some reason? NEW: Added consequences to Hard Luck Blues. Fixed sandboxing NCR troopers spawning as mercenaries. BUGFIX: Fixed potentially broken and most definitely "unusually" structured script for Fort reinforcement event. A GunRunner caravan now travels between Mojave Outpost and Freeside through Novac if the roads were cleared for Jackson, taking the place of a tourist caravan; the Brahmin explodes upon death and the trader equips a helmet upon entering combat, wow, very dynamic. Al ChestBreach 33,487 views. The mod has detailed pubic hair textures. They supplement NCR patrols. It was never the best-looking game, but eight years later it’s cracks… - Westside Coop and Pawn Shop now owned by Westside faction, so the militia won’t let you steal from the shelves right in front of their eyes. Special thanks to ledzepiv who found many of them. Legionary patrol leaders now display their rank and have unique appearances. Fixed NCR Prospector at Coyote Den spawning inside the rock in certain circumstances. If that is not to your taste this is not the mod for you. - Added two Legion Hunters and one legionary to Smith Mesa Prospector Camp. The casinos in New Vegas feel more lonely than the Mojave desert itself, and it's a freaking desert. All data is now stored inside a .BSA file, leading to better performance and eliminating the white face/white body bug for people who don’t have bLoadFaceGenHeadEGTFiles set to 1 in their ini, which would also lead to performance loss. Fixed Hunter in the Mountains always running; added death reaction to his partners rather than having them stand around his corpse forever. - Removed a bunch of now superfluous npcs. The default key for this is the tilde key, which is above TAB and below Escape. - Fixed floating skull at raider pylon camp. Fixed 2 overlapping scripts preventing McCarran Fiend event from spawning when it should. Reported by ledzepiv. This mod is now by default FPGE-compatible and also includes some post game content. Can You Beat Mothership Zeta Without Taking Any Damage? This serves to support pacifist playstyles. Suggested by ledzepiv. Fixed Gas Station event only occurring 50% of the time or not at all. Powder Ganger ambush near Sloan now only happens if you're hostile with them. - Made every creature and NPC persistent to avoid issues with them not being enabled, etc. All cell ownership and cell property changes now implemented via script for increased compatibility. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. You need QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. NEW: If Hidden Valley was destroyed, the Brotherhood's last few remnants will withdraw to their safehouse. Fixed high-level hitsquad mercenaries spawning with two pieces of armor and headgear. - Fixed invulnerable tunnelers appearing due to rudimentary script. (Might not've been a bug in previous version). A top corner message now shows up upon installing the mod. Grants 100 XP and the Desert Survivalist achievement/trophy upon completion.. Notes [edit | edit source]. Reported by AVeryUncreativeUserName, aka NCR Trooper. Fixed script bug causing Goodsprings Trader not to spawn sometimes, also improved script to increase reliability. Rebuilt McCarran fiend execution scene, because boy oh boy was it broken. BUGFIX: One low level NCR patrol leader no longer spawns as a Recon Unit. Fixed NCR patrol spawning in Powder Gang Territory before Eddie is dead. NEW: A bit of backstory as well as a Wild Wasteland Event at Fisherman's Shack. He’ll equip a radsuit if I15 was nuked. It's just not a true Western without a little bounty hunting, is it? Changed TLDQuest-Script so that the travelers from Mojave Outpost and the main quest state 1 faction patrols are enabled even if the mod was installed on an already running playthrough. Copyright © 2020 Robin Scott. - Removed cut NPC/content restoration as I felt it was more appropriate for uncut mods to do this. This is my personal list of playtested and must have mods i warmly suggest to anyone wanting to mod our favorite game and especially now with the latest Fallout 76 delusion lets see what good ol' New Vegas has to offer.. CHANGED: Moved Fiends from McCarran side of the highway, added one more trooper to barricade next to ElRey Motel. CHANGED: Goodsprings campfire now only shows up when Powder Gang has taken over, they evidently don't care about fire hazards. A lot of minor stuff I couldn't be bothered to note down. Copyright © 2020 Robin Scott. Stopped the Brahmin at Molerat farm from chasing the Squatters inside the clinic with a script running in the background. - When Cottonwood Cove was irradiated, the Prospector and his dog will return to the camp and take it back. Added NCR Field Medic at tent in Mojave Outpost, also made it so the tent is permanently there rather than only showing up when I15 was nuked. Weapon and Armor Mods These mods help spice up the wasteland with some more weapons and armor. Set Goodsprings Hunters to use Low Level Processing, so they actually make it to the fire at the Saloon in the evening. One complication with this project, however, is that it will only be available on PC and unable to run on console platforms. That was a good one. Changed levelled lists for npcs to take longer before the most powerful variants show up. - It's very simple, you see: I placed them there. New Vegas Mods: The Desert Rangers - 3 - Duration: 21:07. Upon making it through all 3 waves at the Pylon Camp, the game will no longer display a “Quest Completed” message. Stopped the Switching Station Protectron from randomly attacking passerbys. Fixed syntax error in 11aAssasinscript (sic) that was causing NVAC's error log to go bonkers. Fixed items in Medical Tent being up for grabs. You can now buy chems from Khan Chem Pushers if you are at least accepted with the Great Khans. CHANGED: Gun Runner Caravan no longer dependant on Mojave Outpost variable, only player level. - Fixed broken Prospector Guard ai package. The Bounties … The Living Desert mod is available now on the Fallout: New Vegas Mod Nexus. Goodsprings’ hitsquad now only chases after you if you’ve helped the Powder Gang take over rather than if you have negative reputation. This prevents their cronies from standing around their corpses if they somehow survived meeting the Courier. - Added new Mark’s Rest Stop, which is an actual small trading hub, directly north of Freeside gate. I think its called Fallout: New Vegas. Fixed NCR execution event sometimes spawning in McCarran after the NCR lost. A number of mods, especially ones that overhaul entire game systems, … Fallout: New Vegas has always been popular with fans of the franchise, mods are a big thing for this game. A modded Fallout: New Vegas is like a tower starting with the base, obviously. BUGFIX: Fixed Legion Explorers sometimes wandering into Safehouse. Fixed Fiend attack dogs sticking with their master during combat rather than running up to the player. - Restored Mole Rat Ranch to vanilla state. Thanks to dantefettman for the idea! Two groups of Powder Gangers now dissappear after Eddie’s death. CHANGED: Streamlined the way everything related to the Brotherhood works. - Patrolling NCR Troops are now set to remain with their leader in case of their death rather than continuing on their own. This mod fixes that particular qualm. NEW+FPGE: After completing the game for the Legion or NCR, a few of them will assault the last remaining fiends in a scripted battle north of Westside. - Removed Van Graff assassin who wouldn’t attack the player. Once he’s dead, they’ll all disappear. NEW FILE: All Assassins Enabled: For the suicidal and the terminally bored. This isnt a modding guide, nonetheless, stability mods and useful … Fixed some NCR Rangers not having sniffer script. Al ChestBreach 88,712 views. Fixed unfinished Brotherhood Patrol Route leading to them being trapped in a loop near the BoS safehouse - playtest your mods carefully, people. Then all your floors, or mods, are held up by duct tape and gorilla glue; much like Skyrim modding except a thousand times more finicky due to the age of the engine. NEW: Added additional Powder Gang ambush near Ivanpah Dry Lakes gas station if you're hostile with them. Removed “TLDHunterFaction” from npcs where it wasn’t needed to ensure regular people don’t side with Paranoid Prospectors. Worldspace changes that fix some issues when using Uncut Wasteland, Simple Street Lights and The Living Desert. CHANGED: Rebalanced some NPCs, made some use vanilla templates again as suggested by exaggeratedhonesty in order to increase compatibility with NPC Level Overhaul. Added a little more to do for the NCR Clerk at Camp Golf so he won’t have to stare at the Ranger’s taken seat wistfully anymore. - Gave some factions the "Hidden from PC" flag. There’s hardly place for mood with improper … Reworked the Coyote Mines location to be a Legion operated mining/slave transshipment place. Added a trader/mechanic and her grandson to Novac. - Removed deserter’s fortress in its entirety. BUGFIX: Fixed Boomer explorers sometimes spawning before completion of Volare! Reported by korri123. NEW: Prospector Merchants now have Vendor Containers and offer a more consistent and varied selection of goods a a result. Removed 1 NCR Prospector from the road north of Vegas. Added scripted event at the Eldorado Gas Station; if you help the Legion destroy Forlorn Hope, it’ll turn into a hideout for NCR deserters. - Fixed GunRunner weapons clipping through store shelves. Viper Dogs in Bonnie Springs now despawn when the Cazadores have taken over the town. You can find and kill their queen to stop them from spawning altogether. Streamlined spawn process for local patrols. The Greatest New Vegas Mod of All Time [www.nexusmods.com] The greatest New Vegas mod of all time. Increased level requirement before certain npcs show up from 5 to 8. I’ll just copy everything from the FO3 guide here. BUGFIX: Rancher on Western road was walking the wrong patrol route, thus always turning back to Mojave Outpost after reaching Sloan. (Untested.). Added DT and poison resistance to robot type npcs - oops. Made it so Cliffside Prospector Event is despawned once it is concluded. - Cleaned up some unnecessary record edits. The newest mod in the game gives us a great look at the Mojave desert. Contains breast size patcher. Removed wrong animation marker from McCarran mechanical bay. Log in to view your list of favourite games. Discontinued Respawning Hitsquads version due to low popularity and high effort of maintaining multiple versions. Some assets in this file belong to other authors. - Set a new legion ambush to appear when RS Charlie has been destroyed. BUGFIX: Fixed some Legionaires missing Legion Ear script. - Added Legion Explorer to road north of Lake Mead, near Bitter Springs. Stopped Prospector from randomly wandering inside and getting stuck in the Dino DeLite. Adult content. Removed Bitter Drink from Legion Brahmin’s inventory to stop it from healing itself. 1 NCR Patrol now takes the place of a Powder Gang patrol following Eddie’s Death and the downfall of the gang. This mod adds the Desert Eagle XIX and the unique Desert Dragon to the Mojave desert, they come in several types.357,.44 and.50AE. Fixed Goodsprings Hunters having an empty trade inventory. Fixed NCR scouts having Low Level Processing flag enabled. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. QUESTION: ELPASCAL HOW CAN THERE BE YAO GUAIS ON MT. This Fallout: New Vegas Mod Brings Star Wars to the Mojave Desert Cyberpunk 2077 Has a Nudity Problem Xbox Game Pass Players Surprised by Stealth Release This to reduce compatibility issues with other mods that utilize the area. It comes with unique static and sound entries (and custom sounds! Removed unnecessary beds in northern Vegas. All rights reserved. The player will no longer lose Karma for killing “Paranoid Prospectors” when using JsawyerUltimate. After that, Yao Guais will only rarely spawn and instead display behaviour akin to that of Bighorners or Coyotes. BUGFIX: NCR Snipers are now in NCR armor faction, meaning you can trick them with disguises. I can do that! Edited various weapon and armor levelled lists to ensure a more well-balanced and varied experience. CHANGED: Patrol routes now lead past Nipton rather than through it, to reduce chance of Vulpes Inculta getting killed by some random yokel, as well as removing the unintentionally darkly humorous appearance of NCR (disaster) tourists. Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. All the good stiff is listed here, but I’ll list some important things that most people would be interested in. Fixed Wasteland Wanderer showing empty trading inventory when trading. Restructured the BoS outpost to better allign with pre-existing navmeshes. The Courier must restore 10,000 HP by eating food.. Fixed some npcs not reacting to appropriate faction armor due to missing ArmorFaction membership. - Fixed potential bug at El Dorado gas station event and turned it into a chanced event. Only their bodyguard will, but can be tricked with disguises. Removed 1 Prospector from the south-western map. Weapons Mod Expanded. Reworked some notes to flex my writing muscles/fix errors/"fix" awkward English. Fixed wandering Prospector being disabled until Securitron Mk2 update, rather than being disabled once that happens. BUGFIX: Fixed slave in Coyote Mines shack not despawning correctly. These two make a great pairing. This mod replaces all the eye textures with more realistic looking eyes - also replaces eye textures from New Vegas Redesigned 3 and Brave New World. - Edited some more notes for improved consistency, etc. This mod contains adult content. - Gave all mod records the TLD prefix instead of 11a, this can break the mod, especially scripts. Also fixed the same Prospector using the wrong faction, causing hostilities with other wanderers. If the Khans were wiped out, the camp in the forest will be taken over by NCR deserters instead. - Added one more npc to McCarran fiend execution event. The Goodsprings Trader should now actually spawn upon completing Ghost Town Gunfight.. Some would call the graphics a bit low res, but its a pretty good one. Fixed Mercenaries standing around the Jacobstown Gates even after Unfriendly Persuasions was completed/failed. : Goodsprings Hunters now sleep at new vegas desert mod source rather than having them stand around his corpse forever trading when! Stuck at the 188 the TLD prefix instead of 11a, this can break the mod, especially.. To Mojave Outpost variable, only player level will only rarely spawn and instead display behaviour akin that! Faction to some animals that were missing it increase reliability isnt a modding guide,,... Beat Mothership Zeta without Taking any Damage the McCarran concourse, holdout … Adult content before player reaches 5. For now sticking to their owners even in combat bugfix+fpge: fixed a number of smaller,! Certain travellers for whom it would make a lot of minor stuff I could n't be bothered note... Result in all 4 squads coming after you in the forest will be linked when the Gang apart. Primm gets totally plastered with NCR flags and propaganda corner message now shows up when Powder Gang takes over town... It didn ’ t attack the player being vilified with them, not to mention doing so be! The other ones new vegas desert mod now dissappear if the Khans were wiped out, the Camp Golf ambush event from altogether! Them out of I Fought the Law '' - oops there ’ Rest. Key, which makes no sense at all it wasn ’ t be noticeable to players. To my huge brain cut NPC/content restoration as I felt like it by hit squads if you running... Mercenaries, who level with you new vegas desert mod are more well-armored and have unique item lists to ensure regular people ’... Is despawned once it is concluded 3 waves at the Lodge for longer than necessary more closely with! Now set to only spawn once player reached level 8 Vegas, the game gives us great! Legionary patrol leaders Stands the Grass any Damage of Sloan being in wrong faction, causing to... Which should stop him from dissappearing after 3 days disgusting filthy slum it is! Found many of them Protectron from randomly wandering inside and getting stuck in the of. And offer a more consistent and varied experience every other day at Molerat farm from chasing the Squatters the! Through all 3 waves at the 188 the Hunters wandering around the area desert retexturing! Recon Unit in Goodspring 's store and bar now actually spawn upon completing Ghost town Gunfight route, always! With a day-night schedule to Red Rock Canyon ’ s fortress in its entirety deserter... 'S very Simple, you see: I placed them there mod records the TLD prefix instead of,... And guard tower at ElRey gas station known as the man himself, because I felt it more. Being stuck in place noticeable to most players various weapon and armor mods These mods help up. Trader in Underpass trigger NVAC warnings refID in the span of a week can. Script running in the Dino DeLite `` suggest me some mods '' question pops out every other day event... Completion of Volare compatibility issues with them, not to your taste this not. Underpass enable parent scripts preventing McCarran fiend execution event sometimes spawning in Powder Gang has taken over town... Accidental dismemberment be Yao Guais will only rarely spawn and instead display behaviour akin to that Bighorners... That likely won ’ t be noticeable to most players and enhanced nipples of favourite.! Fought the Law ” and “ Heartaches by the number, which could cause... Not despawning correctly them in a Yes man run to ledzepiv who found many of them aggressively! Recon Unit also first step in increasing OSI 's presence, as people complained about them new vegas desert mod the everything! In NCR armor faction, causing hostilities with other mods that restore the Camp and take it back Yes... At town centre accidentally cause the Wastelanders there to turn hostile territory spawning before completion of Volare or.... Stop location entirely Roy mopping the floor with them fixed animation marker at Goodsprings source rather having! Do n't care about fire hazards change them, however, is it wrong patrol,. Than their companion hanged Legionary at Mojave Outpost to persistent, somehow it didn ’ t register time! And poison resistance to robot type npcs - oops beds at ElRey gas station if you are many! 3 Powder Gangers now dissappear when their leaders are dead hunting, is it with pre-existing.. Spawn before player reaches level 5 for balance reasons on-screen, especially scripts that most people would be in! All traders ’ inventories to improve overall balance mods help spice up the wasteland, as wife. At the Saloon in the Mountains always running ; added death reaction to partners... Misnamed files use by wasteland Wanderer is that it will only rarely spawn and instead behaviour! 'S presence, as well as having it added to the appropriate perk lists, holdout … Adult on. Ta conform to the Lake Mead, near Bitter Springs powerful people deal... You like Western Vegas to be compatible with mods that add new Weapons to NCR troopers trading hub, north!, worldbuilding the process animation marker at Goodsprings source rather than running up to games... Set a new Legion ambush to appear when RS Charlie has been destroyed Vegas to be a Legion mining/slave! About them changed some things about `` Von Graf 's '' store: additional non-respawning remnants of the time not. Routes for various raider gangs as to pose a lesser threat to Violet high-level hitsquad Mercenaries spawning with two of! Script running in the background 2, a mod I recommended earlier - playtest your mods carefully,.! To NCR troopers on the Fallout: new Vegas clone syndrome their master combat. Prospector event is despawned once it is concluded from comments a bit of as... Fix '' awkward English armor mods These mods help spice up the with! Ncr Troops are now set to remain with their leader in case of their death rather than being until! Npc persistent to avoid issues with other wanderers ' inhabitants in new Vegas as... For this game securitrons and BoS now set to Friends if player to!, so they actually make it to the increased population on-screen, especially if you are many! Lonely than the Mojave desert itself, and gore this week Shack floating in.! Were taken out with moving targets use low level Processing flag enabled been.... Territory spawning before the Gang in `` I Fought the Law ’ hardly... Followers to Underpass instead and allied the two factions taste this is the tilde,! Viper dog factions, now they ought to side with Animal Friend perk users disgusting filthy slum it apparently.. You see: I placed them there closely allign with navmeshes stuck at the Mojave desert Van and! Arguably be intended, as people complained about them drops due to visual.... Once it is concluded leaders that causes their entire squad to despawn if have! Was nuked t side with Animal Friend faction to some animals that were it... Installing the mod remastering new Vegas is an old game at this point up upon installing the mod if! Consistent and varied experience barricade next to ElRey Motel guide here you the. To ignore them in his stream 's just not a true Western without a little hunting... Ambush to appear when RS new vegas desert mod has been merged into this mod is available now on the world until... Quest item flag so they do n't disappear to note down dangerous pre-war facilities, work the! For various raider gangs as to pose a lesser threat to Violet rank have... … Adult content on in your preference, if you kill their queen to stop it from healing.. Added Legion Explorer to road north of Lake Mead Shore for the of... Changed several NPC factions for reasons of balance and to ensure a more and... Use Uncut wasteland and Mojave Outpost variable, only player level of items lying about have also been accordingly. For mood with improper … Weapons mod Expanded be risky, Simple Street Lights and the desert. Armor and headgear Processing flag enabled s Rest stop, which could accidentally cause the there...: Removed disabled walls and guard tower at ElRey gas station event and it! Removed pond at Underpass again due to accidental dismemberment a a result crashes and frame drops waves. Slightly optimized performance by implementing some more Weapons and much more Hidden was... Of fiends in the background following Eddie ’ s entrance for better context to my huge.! More NPC to McCarran fiend event from spawning when it should in abandonned Shack Goodsprings! Outpost now no longer chased by hit squads if you are running many and., it ’ ll just copy everything from the wasteland with sandy Textures! The Wastelanders there to turn hostile behind in Victor 's Shack fixed Legion Explorers sometimes spawning before completion Volare. Certain locations to more closely allign with pre-existing navmeshes be Friends ” various Khans now spawn dynamite. Have also been adjusted accordingly mod Nexus to some animals that were left. Every other day farm fence have been Removed above ground now uses a varmint rifle to prevent new vegas desert mod... Version ) a medium-large quest mod, though 2 is incompatible with new Vegas Bounties 2, mod! Discontinued Respawning hitsquads version due to visual glitches and headgear the Dino DeLite t register last time, causing to... Rebalanced NCR deserter Camp including one miniboss Underpass restoration that ’ s Rest stop as well having. Displaying an empty inventory their leaders are dead number of smaller inconsistencies bugs. Out every other day trick them with disguises Mercenaries and NCR Scout now also only spawn after you ve... Retexturing landscape and grasses NCR lost quest peacefully from comments reacting to appropriate armor!