Now more than three decades later, I’ve dusted off my City of Greyhawk notes from TSR and worked up … “Anna publishes her Flanaess maps at ghmaps.net and founded the Flanaess Geographical Society. Living Greyhawk ("LG") was a massively shared Dungeons and Dragons living campaign administered by RPGA that ran from 2000 to 2008. Touring the Flanaess Greyhawk Map Hail Greyfolk! My efforts has been very well received with an ENnie nomination and was the start of my career as a fantasy cartographer. Due to play inactivity, the Circle moved Hawaii to Nyrond in February 2004, and declared Ratik to be a Core region. At the start of each calendar year, each character in the campaign started with 52 time units (TUs). (The Planescape Campaign Setting is my number one pick, followed by Gygax’s first edition Dungeon Master’s Guide for AD&D1e.) After the end of the campaign was announced in August 2007, the rules concerning TUs were relaxed. Those two combined give her a very special feel for what geography looks like from the air … which is a perfect way to lead into … She’s a professional photographer, and a former Swedish Air Force fighter pilot! The campaign was overseen by the Circle, a group of six RPGA staff. There was also the problem of certain character classes and items that could unbalance the campaign by providing one character with too much power. Along with Canonfire overlord Gary Holian and a host of … These adventures counted as Core adventures, although they had not been published by the Circle. Join Flanaess Geography Society Facebook … Expanded Geography [edit] The Flanaess can be broken down geographically as follows: the Baklunish Basin in the northwest, the Empire of Iuz in the north, the Thillonrian Peninsula in the northeast, the Sea of Dust in the far west, the Sheldomar Valley in the west, old Ferrond and its southern frontier (including the City of Greyhawk) at the center of the Flanaess, old Sulm and the Aerdy frontier to the … greyhawkonline.com is a collective work © 2003-2020 Greyhawk Online™ and Kristoph Nolen and is unofficial Fan Content permitted under the Fan Content Policy. During that period, these Canadian provinces were part of the Duchy of Urnst in the metaregion of Nyrond. Living Greyhawk Journal #5 (Wizards of the Coast, 2001). The LG campaign differed from previous shared-world campaigns in one important respect: thirty of the regions from World of Greyhawk were linked to real-world areas;[9] volunteers from these real-world locations then assumed responsibility for the storyline and administration of that particular region. Production of Metaregional adventures was overseen by the Circle member or Metaregional Coordinator. Your real world location determines the default home region for you and your characters in the game world. To try to avoid these problems, Living Greyhawk used Dungeons & Dragons Third Edition (later v3.5), but modified by a set of "house rules" set out in the Living Greyhawk Campaign Sourcebook. From November 1, 2007 until the end of the campaign, adventures no longer cost any TUs (although "in-game" activities such as crafting magic items still had a TU cost). Each region is overseen by a Triad of three RPGA volunteers, who produce and edit regional adventures … Her last Greyhawk Campaign was set in the Rel Deven area in CY598 using the Pathfinder RPG rules, and she has played in both Pathfinder organized play and two other Pathfinder campaigns as well as one D&D 5th Edition game.”, -from Allan Grohe’s introduction at GaryConXI. For example, a player living in the United Kingdom can role-play a character living in the Free State of Onnwal. Here is a link to the highest resolution version, 1600x1024. Also, because of the javascript (make sure it is enabled on your browser! One of the main differences between Living Greyhawk and previous shared-world campaigns was regionality: thirty regions of the campaign world were linked to thirty real-world locations. Become a Fan. The Kingdom of Keoland began a series of occupations of Veluna in 350 CY, only to be ultimately driven out in 438 CY by the forces of Furyondy. The final adventures of the Living Greyhawk campaign premiered at the Origins convention in June 2008, and play ended on December 31, 2008. My map was included as a poster insert in Living Greyhawk Journal Issue #2 (LGJ#2). One could set an entire campaign based on these two modules and still have plenty of adventures to run in the neighboring Hold, Hellfurnaces or off Jeklea Bay. This included the Free City of Greyhawk, the Amedio Jungle and the Northern Wastes, among others . This region also included British Columbia, Alberta, Saskatchewan, Yukon, Northwest Territories and Nunavut until Zeif was assigned to them in 2006. Any adventures set outside these thirty regions were "core" adventures that could be played by anyone anywhere. Mystic-Scholar. As I previously reported last month, there is alot of good new developments at the fansite Canonfire! There were some who disliked the fact that the map was illustrated at the then-current year in Greyhawk History, being 595 CY (as opoposed to earlier eras like 576 CY or 585 CY). The Adventure Begins 120 6x9 pages. Many of the different realms and territories from the World of Greyhawk setting have been mapped onto areas of the real world (chiefly in North America and Europe). Below you will find two maps based on the redesigned City of Greyhawk I produced for Wizards of the Coasts' RPGA Living Greyhawk Campaign, based on the original map created by Diesel for the CoG Boxed Set. Greyhawk is a city and a castle, which probably isn't what you want a map for. In 446 CY, in an agreement known as the Concordat of Eademer, the Velunese College of Bishops voted overwhelmingly to break from the kingdom of Furyondy, establishing the current state kn… Instead of one city and its environs, this campaign would cover 30 in-game regions of Oerth, each linked to a real-world area, as well as "core" in-game regions that were not assigned to any specific real-world area. In 2005, the campaign saw the first of several direct tie-ins to new rule expansion books published by Wizards of the Coast, with the launch of a new story arc set in the Bright Lands desert that coincided with the publication of Sandstorm. Primary sources for this history were the DMG 1e, Ivid the Undying, WGR5 Iuz the Evil, WG8 The Fate of Istus, the Greyhawk Adventures hardcover, The World of Greyhawk Folio, and The World of Greyhawk Gold Box, Living Greyhawk Gazetteer, The Living Greyhawk Journals, Dragon Magazine. Living Greyhawk Gazetteer | Revolvy. Map of Greyhawk. 3RD EDITION … In October 2006, parts of Australia & New Zealand were spun off into the newly recreated Ratik region, which had been in hiatus since 2004. Trivia About Living Greyhawk G The book is very well done, but to get the full effect of the setting requires you spend 80 or … Her DM back then had made his own world and to Anna it was like magic – she wanted to have her own world but didn’t know where to begin. In college during the late 1980s, I ran a City of Greyhawk campaign, very loosely using Gygax’s notes – mainly just used the city maps and a few key NPCs. [1] However, in 2002, RPGA dropped its membership fee,[2] and the number of players who had dropped out of the campaign was more than made up for by new RPGA members, and interest in Living Greyhawk increased substantially. Port Toli: The capital of the Sea Princes is the port … Nowadays her deeds are carried out in warm and sunny southern California. The table below shows the real-world areas that were linked to each region, grouped by metaregion. Most regional adventures cost 1 TU to play (double if the character was visiting from another region), and most Core adventures cost 2 TUs. Austria (Österreich), officially the Republic of Austria (Republik Österreich), is a federal republic and a landlocked country of over 8.8 million people in Central Europe. Any region not listed below—such as the Free City of Greyhawk, the Duchy of Tenh or the Amedio Jungle—was a "Core" region, and could not be used by characters as a home region. Rules, forms, and links for my "3rd edition" of AD&D. Corrections Clone Customize View. Thingizzard was already living in the Great Swamp when Keraptis descended on White Plume Mountain some thirteen hundred years ago. Living Greyhawk ("LG") was a massively shared Dungeons and Dragons living campaign administered by RPGA that ran from 2000 to 2008. The first is a java-scripted locator map for the various locations around the city. Once one character had run out of TUs, the player could simply switch to playing another character until the start of the new year reset TUs back to 52. The Living Greyhawk campaign was an immense game played out in regional events throughout the real world, from 2000 to 2008. For example, Onnwal was assigned to the United Kingdom, Sunndi to the Benelux countries, and Ekbir to France. However, any time the player used that character to play Ekbir adventures in France, it cost the Sunndi character double the number of Time Units, since the character was effectively playing out of region. This provided a level of storyline that fell between the strictly local interests of regional adventures and the continent-wide story arcs of "core" adventures. From 2000-2005, Zeif was a Core region, unassigned to any real-world area. 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