Hit: 5 (1d6+2) piercing damage. Jul 6, 2017 - Post with 0 votes and 3134 views. Thread starter Gilladian; Start date Jul 20, 2019; Gilladian Adventurer. Thanks to Gale Force 9, we’ve got a preview of the upcoming Ghosts of Saltmarsh by way of their new DM screen and Sword Coast map. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. As a trend-line through other recent works, Ghosts of Saltmarsh tells me that the team saw how well Dragon Heist worked as a setting and adventure full of social conflict, and they kept on improving it. The Ghosts of Saltmarsh MegaPack gives you the complete audio solution when playing every adventure of this colorful and rich DUNGEONS & DRAGONS collection. O n the 25 th of May at 1pm PST, or 8 pm GMT depending on which ocean you call home, the first LIVE stream episode of How to be a Great GM presents Ghosts of Saltmarsh – Call of the Kraken airs on the official D&D twitch channel; twitch.tv/dnd. They actually fit into this fantasy version of Glouster, MA pretty seamlessly. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Ghosts of the Saltmarsh . The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. Lost Mine of Phandelver (LMoP): Staff of Defense, & Snarl the Wolf. Hit Points: 19 Movement: Swim Challenge: 1/2 (100 xp) Features Water Breathing Actions Bite Unofficial Description. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Current occupants: Andy, Arthur, Teddy, Tommy, Truman and Gregory. An electric eel is … The electric eel can hold its breath for 10 minutes. Jul 20, 2019 #1 I will be running Sinister Secret of Saltmarsh for some newbies in a month. The ship creaks and moans as it lifts and lowers with the wake. Used as mounts by locathah. Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh!Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. A dragon's horde of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. Press question mark to … Hippopotamus, Marine Eel, Black Dragon Juvenile, Sahuagin High Priestess, Sahuagin Lieutenant, Sahuagin Royal Guard, Young Sahuagin. Check ’em out! Enjoy! 5 minutes ago #1 Hi everybody. The electric eel resembles a snake averaging about 6.5 feet long and weighing around 40-50 lbs. Cai'luin battled the eels while Aella stayed in the center and cast rays of ice magic at the beasts. The Dungeons & Dragons team has been coyly hinting at what the next book will be, and have gone so far as to suggest it would have a nautical theme on social media. The Sacred Coral Grove of the Sea Elves - Ghosts of Saltmarsh, Chapter 58 ... More giant eels swam out from another niche behind the party to create a battle with three fronts. The Giant Sea Eel is a monster in 5th ed. Hit: 10 (2d6 + 3) bludgeoning damage.If the target is a creature, it is grappled (escape DC 16).Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Chapter 4 of Ghosts of Saltmarsh, Salvage Operation, is the first chapter that isn't part of the actual Saltmarsh series of adventures beginning with The Sinister Secret of Saltmarsh, and Danger at Dunwater. Sharp-eyed viewers of the D&D Beyond Twitch stream scoped a lot of similarities between the text on a few sample pages and elements from The Sinister Secret of Saltmarsh, a classic D&D adventure. The electric eel is slimy to the touch and has no scales (the electric eel is not a true eel, but a fish). Ghosts of Saltmarsh Index (First Draft) This first index is just a quick one featuring the first chapter's new Greyhawk, NPC and Monster references. The crew of the Sea Ghost must navigate a dangerous undersea labyrinth filled with oozes and slimes, then overcome a chamber filled with giant coral snakes and eels, before they reach the mystical Sacred Coral Grove of the Sea Elf Tribe of Manaan. From the deck, you can see the boats tethered high upon the beach head. Joined Nov 18, 2020 Messages 6 Reaction score 14. page 33 shipwright background pages 52 -59 deckplan and details on the ship Sea ghost page 88 details on the ship Soul of Winter pages 89-95 deckplan and details on the ship Emperor of the Waves pages 186-199 deckplans and basic rules for ships Back to Main Page → 5e Homebrew → Spelljammer (5e Campaign Setting) All the preparation is done for you and every sound you'll need is right at your fingertips. How to be a Great GM Presents Ghosts of Saltmarsh – Call of the Kraken. Over 150 variations are included, making the encounters highly replayable and … Giant Sea Eel Large beast (fish, eels), unaligned. Every 5e adventure I’ve run, played or looked at seems designed to murder low level characters unless the GM plays foes dumb or puts a serious thumb on the scales: Avernus: The Dungeon of the Dead Three is a PC killer, to an extent that doesn’t even make sense in the context of the scenario. No metagaming - so if you have played it already or watched it online, please do not exploit this. Small yellow splotches can be seen near the mouth. As I create new conversions for other projects, they will be added to this guide on a semi-regular basis. The modules don't appear to have been updated to reference the new material and the adventures not in the U series don't appear to reference any Greyhawk material. It's the first adventure that doesn't actually connect to the town of Saltmarsh … The ocean laps against the ship with an out of sync beat. Hoard of the Dragon Queen (HotDQ): Insignia of Claws. described in the Ghosts of Saltmarsh. The ocean laps against the ship with an out of sync beat. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. Giant eel. Hopefully, this is Ghosts of Saltmarsh with a bit of a twist, at the start at least. Part 3 of Ghost of Saltmarsh campaign Again, spoilers for those that are gonna play this one as players, bla bla bla (come on people by now you should know this!!! Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. Actions. The crew anxiously awaits the return of the party ashore. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Ghosts of Saltmarsh (GoS): Giant Coral Snake, Giant Sea Eel, Sea Lion, Giant White Moray Eel. Tail. Re: Ghosts of Saltmarsh character ideas Leaving aside the published modules, if we take Saltmarsh as, like, a microsetting, it's a really good one to play an eladrin or shadar-kai in. I thought I'd start a thread to share weekly links to my ongoing campaign write-ups on my blog. 5E Saltmarsh NPC Pictures. Like 2017’s Tales From the Yawning Portal.Like that product, Ghosts of Saltmarsh is a “low energy update” of adventures from previous editions: it replaces monsters with ones from the current rules and updates the math in the adventurers themselves, but otherwise makes few revisions or changes. A comprehensive list of all official monsters for Fifth Edition. The Sacred Coral Grove of the Sea Elves The crew of the Sea Ghost must navigate a dangerous undersea labyrinth filled with oozes and slimes, then overcome a chamber filled with giant coral snakes and eels, before they reach the mystical Sacred Coral Grove of the Sea Elf Tribe of Manaan. Bite. Incorporeal Movement: The ghost can move through other creatures and Objects as if they were Difficult Terrain.It takes 5 (1d10) force damage if it ends its turn inside an object. r/GhostsofSaltmarsh: A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. Thread starter Evilschemer; Start date 5 minutes ago; Evilschemer Member. Hit: 5 (1d6+2) lightning damage. The Sea Ghost. Production Values Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and £38.99 in the UK. Its body is grayish-brown and lightens near the head. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Actions Withering Touch: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. From the deck, you can see the boats tethered high upon the beach head. Bite. 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